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Julien
Le 30 mai 2002 Microsoft Corp. a annoncé la sortie de la version beta 1 de "the Microsoft® DirectX® 9.0 API", la dernière version de la suite

d'API Microsoft.



"DirectX 9.0 offers unparalleled advances in graphics technology," said Ted Hase, director of Windows® Third-Party Gaming and Entertainment at Microsoft. "Microsoft always has been a pioneer in the development of best-of-breed technologies and tools that facilitate the development of great gaming content. Developers will discover that the new capabilities built into DirectX 9.0 make it significantly easier to create content that demonstrates richness, robustness and totally immersive depth."



HLSL is based on the C programming language and introduces a developer-friendly programming environment that delivers simplicity and flexibility across the full range of 3-D graphics, from art creation to effects programming. HLSL is seamlessly integrated into and complemented by enhancements to Microsoft’s current developer toolset to give developers even more power from an easier-to-use solution. In addition, HLSL is compatible with DirectX-compliant graphics processing units (GPUs), allowing developers to define a similar visual effect for the widest range of graphics hardware.



DirectX 9.0 offers the following new benefits for developers:



High-level shader language

library that supports patch meshes and traditional polygonal meshes

Improved real-time animation capabilities that allow separate animations on the same mesh to be blended

Enhanced low-level graphics programmability with new programmable vertex and pixel shader 2.0 models in the Direct3D® API

Full integration, including debugging, of new programmable shader models with the Microsoft Visual Studio® .NET development system

Enhanced DirectShow® video rendering hardware acceleration

A new version of DirectMusic® Producer, enabling support for DirectMusic enhancements such as low-latency playback

New wizards for creating DirectX Media Objects (DMOs) for audio effects and DirectMusic tools for MIDI processing

Improved DirectPlay® performance for multiplayer games

Availability of DirectPlay for Pocket PC 2002

Availability





Informations trouvées sur Microsoft.com
momo
bon y s'excite car DirectX 9 est sorti .. m'enfin il pourrait arreter de se frotter sur ma jambe ?
Loupitour
\o/ openGL \o/ smile.gif
Julien
/-> OpenSpaceX <-\
zolive
\o/ Close for XP \o/
Laskov
heu donc comme d'hab c un truc qui va encore demander plus de resource au pc et ce souvent pour pas grand chose....



faut dire que je suis sur qu'on a pas encore epuisser le potentiel de directx 7 a fond qu'on a déja besoin du 9



je veut bien qu'on y apporte quelque fonction mais au moin qu'il utilise déja celle qui sont la...



regarder OpenGL sa fait déja un max de temps qu'il tourne et on c bien l'utiliser ( on fait presque pareil avec directx 8 )



enfin j'espere que sa sera pas un feu de paille mouillé cette fois et vraiment un inovation ;p
JRM
Laskov> précisons que OpenGL se compare uniquement à direct3d et directdraw vu qu'il se ne s'occupe de l'image, de plus c'est plutot l'inverse c'est direct3d qui a finit par faire pareil que opengl smile.gif
momo
bon, ben, SDL alors ... smile.gif
Laskov
Il en est ou le DX9 ?
Julien
Je crois que Bill a oublié de le sortir smile.gif
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