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ION STORM BILLS ITSELF as the "home of the immersive simulation." For its action/RPG Thief 3, the developer has built a custom system that promises to puch game AI to new limits. Our AI [NPC's] take lots of factors into account to determine how well they can see a target, including distance, line-of-sight, occlusion, amount of light, and speed and size of the target," explains AI programmer Paul Toxour. All of which are necessary traits for enemies tracking a silent intruder like Thief 3's hero/burgler, Garrett. "In Thief 3, the AI will have an evidence tracking system, which means it will retain information about which events made it suspucious and where," adds Tozour. "The AI will be able to draw better conclusions about which areas should be searched more for intruders. When AIs say 'It must have been rats,' they'll have really deduced that, although if you're playing the game well, they probably won't be right." ( from the latest issue of PC Gamer) |
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